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Not known Details About Donkey Kong Bananza

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The whole thing of Bananza's terrain is produced from voxels, which Motokura claimed was the key aspect distinguishing it from Odyssey.[27] Takahashi explained setting up levels from voxels as way more easy than polygonal modeling, as developers could "freely combine voxels and products to make terrain and afterwards examination https://donkey-kong-bananza53187.blog-kids.com/36698201/examine-this-report-on-donkey-kong-bananza

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