The visuals are a huge action up, with following-gen lights, dense crowds, and immersive environments—all created natively for PlayStation 5 and Xbox Sequence X/S. Zelnick attributed the GTA six hold off to a need for "continued polish" in an job interview with IGN. The implication Here's there are no https://gtasixnews75307.jts-blog.com/34314960/considerations-to-know-about-grand-theft-auto-6-ps5